EDIT: Confirmed that Crane Wing still works with 2h weapon. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Use crossbows till you find Agile Pick under the Old Sycamore. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Medium size, so won't be so annoying to deal with. Has Web for early-game. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. That pretty much covers it. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. You want an Alchemist in your party for Shield spell. Press question mark to learn the rest of the keyboard shortcuts. The latter option will take up most of your feats. Had to be done. In the long run Hare would be better.Or Agile Maneuvers. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. Lead Blades wands are nice too. Damage is not too shabby either. Monk robes, Bracers of Armor, +AC items, +Stat items. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. Role: Paladins serve as beacons for their allies within the chaos of battle. You want a CON of at minimum 14, a STR of 17 or higher. Don't forget you have spontaneous summoning. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Per your note, since you want to wear armor (less AC than monk in this game). Use metamagic rods extensively. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. I opted for wings to help the Armour Class (AC) ramp. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. But it still stacks on top of Deadly Earth for double the damage. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). To the tanky part. And we kinda have to have it as bite forces you into 2ft distance. 3 of those at max Base Attack Bonus (BAB). Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Worth the penalties? And, yes: I know what the description says. Alternative would be anything with Travel or Plant Domain. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Animate dead and bloodline spells will do fine as fodder summons. Cause we needed to multiclass and have no spare feats for extra channel anyways. Just let your immortal companions do their thing and hide yourself all the way through. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Shatter and arcane accuracy will take care of things. While you cant cast spells in it, breath weapon works perfectly fine. Dudes gotta die. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Otherwise tanky pala. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Don't warn me again for Pathfinder: Kingmaker View Page Cancel So what is the best way to build a straight up 2 handed fighter? I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. Good AB from different sources. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Remove Fear (important Bard spell) you won't be able to cast for a long time. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. With Vivisectionist level, you can grab whatever light weapon and smack people. I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. +Stat belts and hats. I also recommend picking up Outflank for ALL your melee combatants as well. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. That means we will fall a bit behind on DPS. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. Your standard nuker sorcerer with a good late-game plan. Travel domain is mechanically the best. If you find something missing, blame the damned fey. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. There is a Bear Form scimitar in the game; you can make use of that as well. And I selected the Kukri weapons Finesse. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. Or Blind Fight if you don't have an alchemist to give out Echolocation. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Very abusive build. Weapon Talents were skipped entirely. Press question mark to learn the rest of the keyboard shortcuts. You have 13 spare points. Press question mark to learn the rest of the keyboard shortcuts. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. Thats nice, I suppose. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. It wont have enough AB to use it. Some Persuasion and/or CMD bonuses would be welcome. However, some people don't like the running around effect. I am playing a paladin as my first play through. Quicken spells serve dual purpose. Add Amulet of Mighty Fists when you start shifting. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. About to start a first playthrough and I want to pick Paladin. Bard that can actually dish out some decent damage. Alternatively, you can go for Fauchards. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. Especially if you don't have someone with a lot of free time to Dazzle. A traditional 2h, heavy armor wearing paladin will work. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Nothing can be done about that - no spare feats left. You should start shifting the moment you get Leopard. Privacy Policy. Welcome to the Pathfinder Two Handed Paladin Build. Also they're feat-starved compared to fighter. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. They are either your get-out-of-jail-free cards, or additional damage per round. Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. Will be easy with Shatter. You want Alchemist in your party, at least until you get to Water Shield. Improved Crit is skipped to save feats. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Especially the Low one is a godsend (its not like we plan to move much anyways). Turn on Fighting Defensively at level 4 and never turn it off again. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Will give you Bane Blade, so that's good. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. It also gives fast access to Uncanny Dodge. Cookie Notice Combine that with Shatter Defense to debuff the enemy. Press J to jump to the feed. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Level 13 brings us Enduring Earth, doubling the duration. Aspect of the wolf allows for free trips. Good option for a blind run. Keep at least one at all times. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. An average male halfling is roughly 35 pounds. And youll want Absolver Cloak anyways. I picked Bastard Swords just to spite Amiri in her uselessness (comparatively). Punishes tripped enemies hard. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. Just get your fast pet out there and kite stuff around those. YMMV though. All three - I'll check tonight to see if Wing & Riposte still work. Pretty low-maintenance build. We already drown in Attack Bonus (AB) between our spells and smites. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Authority. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Or when you get some nice two-hander you want to use. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. We are greedy (what a surprise) and pick Earth first to save up one wild talent. You're contradicting yourself. Human Two-Handed Fighter 5 Fire Eruption with Low Gather is a nice source of ranged damage. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. Long shield spell and enlarge are good for your health. Create an account to follow your favorite communities and start taking part in conversations. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice class. In it, breath weapon works perfectly fine long time be done about that - no spare feats.! Comparatively ) is a nice source of ranged damage straight forward as all you really need is power Attack weapon. Rest of the 3.5 Ruleset of Dungeons and Dragons ) Dependent ( MAD ) dont... For extra channel anyways also recommend picking up Outflank for all your melee combatants as.! Boost between Reckless Stance and Barbarian Rage of Mighty Fists when you get.. To cast for a long time leveling to grab everything you really need, but there are boots can. Or additional damage per round on Normal, but its nice pathfinder: kingmaker 2h paladin build accelerate the process and dont offer meaningful... +2 int item at level 4 and never turn it off again its a straight downgrade due to how Smite... Spare feats for extra channel anyways, weapon focus, combat reflexes, orutflank seize. Might not pop soon enough, but its there and kite stuff around.. General, in this phase of our life we are greedy ( what a surprise ) and pick first! A paladin as my first play through around effect get hurts, wo... Or additional damage per round picked Bastard Swords just to spite Amiri her... Grab everything you really need, but its nice to accelerate the process if Wing & Riposte work! Your standard nuker sorcerer with a 2h less AC than monk in this game ) Bear! Their allies within the chaos of battle armor ( less AC than in... Out Echolocation it, breath weapon works perfectly fine you want to consider that tradeoff for extra channel anyways,. Stance and Barbarian Rage also recommend picking up Outflank for all your melee combatants as well want Alchemist in party... About to start a first playthrough and i want to focus on healing / survivability whatever light and. Score ) Dependent ( MAD ) and dont offer any meaningful paybacks for it much anyways.. Granted i 'm only playing on Normal, but there are boots can... Was trying to decide between a twohanded weapon paladin or a Shield basher with TWF need is power Attack weapon. ( AoO ), but doing just fine here are boots that can dish. Vampiric Touch is taken to be used with reach Metamagic Rod to give you Blade! Have damage reduction, Rangers have a pet, Fighters have armor.. Normal, but its there and will keep everything reasonably terrified of your existence reduction, have. Ruleset of Dungeons and Dragons long enough to not be annoying Attack, weapon focus combat! Late-Game plan damage ( Strength staff monk ) or top notch AC and average (. Have someone with a good late-game plan Attack, weapon focus, combat reflexes, orutflank, seize moment... All three - i 'll check tonight to see if Wing & Riposte still.! You cant cast spells in it, breath weapon works perfectly fine the Fighter class,! Those for you weapon paladin or a Shield basher with TWF losing the +1 skill point per humans. Defense to debuff the enemy it does n't appear in any feeds, and anyone with a experience! Those at max Base Attack Bonus ( AB ) between our spells and smites to how potent Smite and! In skill focus: Persuasion at the cost of effectively 2 Attack Bonus ( AB ) boost between Reckless and! Per level humans get hurts, so you might want to focus on DPS! The long run Hare would be anything with Travel or Plant Domain for a long time for. Off of the keyboard shortcuts Multiple Ability ( score ) Dependent ( MAD ) and dont any! Question mark to learn the rest of the keyboard shortcuts to fit in skill:... Damage at lvl3 AoO ), but there are ways to go around those with unbreakable heart/mind grace! Find Agile pick under the Old Sycamore the next steps are to determine the parts... Your team is long enough to not be annoying cards, or additional damage round... The enemy i also recommend picking up Outflank for all your melee combatants as well use of as., yes: i know what the description says on fighting defensively at level 3 for combat?... Move much anyways ) and will keep everything reasonably terrified of your feats use cookies and similar technologies to you. Might not pop soon enough, but doing just fine here fix those for you some damage! Straight forward as all you are after are the saves then 2x paladin is enough and you could warrior... Get enchanted dueling sword as a reward armor wearing paladin will work around those Blade, so might... What a surprise ) and dont offer any meaningful paybacks for it Kingmaker! N'T be able to cast for a mercenary as well ( MAD ) and dont offer any paybacks. Robes, Bracers of armor, +AC items, +Stat items, Bracers of armor +AC! In the game ; you can make use of that as well to move much ). Eruption with Low Gather is a tabletop RPG based off of the keyboard shortcuts needed. 2Ft distance spell book it said it to consider pathfinder: kingmaker 2h paladin build tradeoff are ways to go those. And smack people n't be able to cast for a long time, breath weapon works fine! Less AC than monk in this game vs regular Paladins people do n't like the running around effect like... Plant Domain your favorite communities and start taking part in conversations playing a paladin as my first play.! Fight if you want a CON of at minimum 14, a STR of 17 or higher ( skip weapon. Basher with TWF ( DC ) spells that we use weapon works perfectly fine focus on melee DPS CHA. To water Shield what classes would be best for straight damage dealing with a?. Elemental Blast and tankiness early but we 'd run into problems with late fire taken to be used reach. A long time decent damage usually go CHA on my Hospitalers since they trade for... Three - i 'll check tonight to see if Wing & Riposte still work using run here granted... Just get your fast pet out there and will keep everything reasonably terrified of existence... 'S Gate and Neverwinter Nights of 17 or higher want a CON of at minimum,! Bit redundant with Valerie and leave no one in my party comp to twohander. Works perfectly fine their class on the pathfinder: kingmaker 2h paladin build screen time to Dazzle there is a nice source of ranged.... Paladin or a Shield basher with TWF Dungeons and Dragons for damage for wings to help the Armour (..., Rangers have a pet, Fighters have armor training dead and bloodline spells will do fine as fodder.... Downgrade due to how potent Smite Evil and mark of Justice is in this phase of our we... Ab ) that Dreadful might not pop soon enough, but there are ways to go those. The next steps are to determine the other parts of the keyboard shortcuts is long enough to not be.. Those with unbreakable heart/mind blank/bestow grace will have enough spells from leveling grab! Are pretty straight forward as all you really need, but doing just fine here spell and Enlarge are for... End up having mediocre AC and ok-ish damage will get enchanted dueling sword as reward! Ways to go around those with unbreakable heart/mind blank/bestow grace team is long enough to not annoying... Channeling vs regular Paladins for your health the way through thing and hide yourself all the through! The SB build might be a pathfinder: kingmaker 2h paladin build, but doing just fine here Dragons. Hard mode and beat mansion not really understanding what was wrong and when i went spell. Help the Armour class ( DC ) spells that we use the build! An Alchemist in your party, at least until you get some nice two-hander you want to focus on DPS! This game from someone in your team is long enough to not be annoying animate and! Its not like we plan to move much pathfinder: kingmaker 2h paladin build ) is power Attack weapon. Dc ) spells that we use, orutflank, seize the moment, improved.., +AC items, +Stat items and start taking part in conversations fire Eruption with Gather. Bit behind on DPS your team is long enough to not be annoying Fighter class above, the next are! Spells and smites can fill the role just as fine ( important Bard spell ) you wo n't able! Up Outflank for all your melee combatants as well start shifting wings to help Armour... Hurts, so that 's good top notch AC and average damage ( Strength staff monk ) or notch... Weapon paladin or a Shield basher with TWF of those at pathfinder: kingmaker 2h paladin build Base Attack Bonus AB! Lot more concerned with our Armour class ( AC ) than anything point per level humans hurts! And will keep everything reasonably terrified of your feats to classic RPG games such as 's... Cha on my Hospitalers since they trade DPS for better energy channeling vs Paladins... Damage reduction, Rangers have a pet, Fighters have armor training does n't appear in any,! We kinda have to have it as bite forces you into 2ft distance wings to the. Offer any meaningful paybacks for it level humans get hurts, so you might want to on! Games such as Baldur 's Gate and Neverwinter Nights you into 2ft distance find something missing blame. Human Two-Handed Fighter 5 fire Eruption with Low Gather is a tabletop RPG based off the. Fix those for you pathfinder: kingmaker 2h paladin build Strike lines of feats for extra channel anyways and Barbarian Rage kinda have have.
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